Following the horrific assault on the Re-Estize capital city, the Guardians of the Great Tomb of Nazarick return home to their master Ainz Ooal Gown. After months of laying the groundwork, they are finally ready to set their plans of world domination into action. As Ainz's war machine gathers strength, the rest of the world keeps moving. The remote Carne Village, which Ainz once saved from certain doom, continues to prosper despite the many threats on its doorstep. And in the northeastern Baharuth Empire, a certain Bloody Emperor sets his sights on the rising power of Nazarick. Blood is shed, heroes fall, and nations rise. Can anyone, or anything, challenge the supreme power of Ainz Ooal Gown? Source: MAL
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E-Rantel, the capital city of the newly established Sorcerer Kingdom, suffers from a dire shortage of goods. Once a prosperous city known for its trade, it now faces a crisis due to its caution—or even fear—of its king, Ainz Ooal Gown. To make amends, Ainz sends Albedo to the city as a diplomatic envoy. Meanwhile, the cardinals of the Slane Theocracy discuss how to retaliate against Ainz after his attack crippled the Re-Estize Kingdom's army, plotting for the Baharuth Empire to take over the Sorcerer Kingdom. However, when Emperor Jircniv Rune Farlord El Nix arranges a meeting with the Theocracy's messengers at a colosseum, he is confronted by none other than Ainz himself. With their secret gathering now out in the open, the emperor and his guests learn that Ainz has challenged the Warrior King, the empire's greatest fighter, to a duel. With Ainz's motivations beyond his comprehension, Jircniv can do nothing but watch as humanity's future changes before his very eyes.